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MMHTT (Marcel Maus Hermeneutic Think Tank) Version 1.0 featured work centered on the project of deterritorializing artist Brent Everett Dickinson through hacking him and his website, acquiring and possessing his identity, and thereby making him into our residenced-against-his-will artist-in-residence.
Our V.1.0 deterritorializing work was an ontological fracking operation that wound up being so phenomenology successful that much of the world—and even MMHTT itself—inadvertently became deterritorialized. We lost our way while drunk on our deterritorializing power, turning that power finally on ourselves.
And so, V.2.0 is centered around the work of carefully reterritorializing MMHTT through locating, assembling, and activating a territorializing readership. This readership is tasked to put Humpty Dumpty back together again. However, because MMHTT is an ART organ-ization (a post-object object: a digital enfleshment of rhizomatically dis-organ-ized organs) and not a standard, billiard-ball body like Humpty Dumpty, there is no one way to organ-ize this body. There is an endless multiplicity of ways of organ-izing this body.
MMHTT V.2.0 operates according to conventions of gaming: the player's attention and choices construct the game. However, in this project's case there are multiple starting points, there are decidedly no rules that govern the Reader's play, and the objective is not to win. The objective rather is to territorialize the project: move your way through the project and make meaning as you go. This territorializing is of course temporary until the next Reader comes along, which will then have the effect of deterritorializing and reterritorializing this project according to this new Reader’s particular approach to accessing, assembling and making meaning of this project (playing this project).
Reading and reReading MMHTT V.2.0 creates a perpetual de/reterritorializing cycle, performing an eternal return of Reader and textual response, an everlasting, undead life after death, a resurrected, undead world without end. —MMHTT
Our V.1.0 deterritorializing work was an ontological fracking operation that wound up being so phenomenology successful that much of the world—and even MMHTT itself—inadvertently became deterritorialized. We lost our way while drunk on our deterritorializing power, turning that power finally on ourselves.
And so, V.2.0 is centered around the work of carefully reterritorializing MMHTT through locating, assembling, and activating a territorializing readership. This readership is tasked to put Humpty Dumpty back together again. However, because MMHTT is an ART organ-ization (a post-object object: a digital enfleshment of rhizomatically dis-organ-ized organs) and not a standard, billiard-ball body like Humpty Dumpty, there is no one way to organ-ize this body. There is an endless multiplicity of ways of organ-izing this body.
MMHTT V.2.0 operates according to conventions of gaming: the player's attention and choices construct the game. However, in this project's case there are multiple starting points, there are decidedly no rules that govern the Reader's play, and the objective is not to win. The objective rather is to territorialize the project: move your way through the project and make meaning as you go. This territorializing is of course temporary until the next Reader comes along, which will then have the effect of deterritorializing and reterritorializing this project according to this new Reader’s particular approach to accessing, assembling and making meaning of this project (playing this project).
Reading and reReading MMHTT V.2.0 creates a perpetual de/reterritorializing cycle, performing an eternal return of Reader and textual response, an everlasting, undead life after death, a resurrected, undead world without end. —MMHTT